Dwarves, Humans, Orcs, Vampires-the latter faction was the most interesting, but none are exactly unexplored territory. The first Total Warhammer was a huge departure for Total War, but not much of a departure for video games in general. And the ratlike Skaven? They plan to tear open the void itself.īefore I get into what I dislike, I’d like to praise the factions themselves. The High Elves fear their Dark Elf counterparts will corrupt the Vortex and bring Chaos back to the world-a plan the Dark Elves have indeed put into motion. They seek to protect the Vortex from warmblood interference. The Lizardmen, ancient stewards of the world, are afraid of lesser races derailing the “Great Plan” foreseen by their ancestors. All four factions want control of the Great Vortex, whether to save the world or to corrupt it. Where the previous game focused on ancient enmities-between Dwarves and Greenskins, Empire and Vampires, and so on- Warhammer II is much more focused, more immediate in its concerns. This supernatural cyclone is also the heart of Total Warhammer II. And at the heart of Ulthuan? The Great Vortex, a magical tornado that drains magical energy from the world.
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